Above, a river biome is spread out upon a water mass to give it a more natural appearance. The various biomes make the level more noticeably realistic. This includes grass, snow, plants, sand dunes, etc. A biome is basically a type of environment- like an "arctic" setting or "woodlands" setting - that can be spread onto the surfaces of the map. To really bring the world alive, various "biomes" options can be used. Afterwards, texture is added to the stump to make it look more realistic. In the image above, a massive tree stump is created by expanding land mass upwards and hollowing out the center of the mass. This latter option combined with tinkering with water levels is how water masses can be created. To add more depth to the world, players can construct land masses by expanding or lowering land. The silvery mass is created and guided by the orange circular cursor on screen. The demo, however, is shown using a Xbox 360 controller. In this case, a U-shaped landmass is easy to construct because of the intuitiveness of touch screen controls. In order to show off the ease of use with a touch screen, the demo is shown using a PC running Windows 8. In the picture shown above, you can see the world map and the starting playable character chosen for the demonstration. In this mode, you are able to create an entirely interactive world of your own. To start, the game's creative director and community manager show off the blank canvas of the empty world mode. Update: We have added a clarification regarding the differences between crossroads mode and the level shown in the latter part of the live stream. The live stream not only offers a stronger grasp on the concept of Project Spark, but also shows the ease of creating entirely new worlds within its user interface. As promised, Microsoft aired a 41 minute live demo in which developers gave fans a first-hand look at the upcoming Project Spark.
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